Awake() | TowerVR.MasterTowerGameManagerImpl | protectedvirtual |
handleGameStateChangedEvent(int gameState) | TowerVR.TowerGameManagerImpl | protectedvirtual |
handleNextPlayerEvent(int nextPlayerID) | TowerVR.TowerGameManagerImpl | protectedvirtual |
handlePlaceTowerPieceEvent(int playerID, float posX, float posZ, float rotDegreesY) | TowerVR.MasterTowerGameManagerImpl | protected |
handlePlayerLostEvent(int playerID) | TowerVR.TowerGameManagerImpl | protectedvirtual |
handlePlayerReadyEvent(int playerID) | TowerVR.MasterTowerGameManagerImpl | protected |
handlePlayerWonEvent(int playerID) | TowerVR.TowerGameManagerImpl | protectedvirtual |
handleScoreChangedEvent(int playerID, Score score) | TowerVR.TowerGameManagerImpl | protectedvirtual |
handleSelectTowerPieceEvent(int playerID, TowerPieceDifficulty difficulty) | TowerVR.MasterTowerGameManagerImpl | protected |
handleTowerStateChangedEvent(int towerState) | TowerVR.TowerGameManagerImpl | protectedvirtual |
handleTryStartGameEvent(int playerID) | TowerVR.MasterTowerGameManagerImpl | protected |
handleTurnStateChangedEvent(int turnState) | TowerVR.TowerGameManagerImpl | protectedvirtual |
LogMalformedEventContent(string eventName, int senderID) | TowerVR.TowerGameManagerImpl | protectedstatic |
notifyIsReady() | TowerVR.MasterTowerGameManagerImpl | virtual |
onEvent(byte eventCode, object content, int senderID) | TowerVR.MasterTowerGameManagerImpl | protectedvirtual |
parent | TowerVR.TowerGameManagerImpl | |
placeTowerPiece(float positionX, float positionZ, float rotationDegreesY) | TowerVR.MasterTowerGameManagerImpl | virtual |
selectTowerPiece(TowerPieceDifficulty difficulty) | TowerVR.MasterTowerGameManagerImpl | virtual |
tryStartGame() | TowerVR.MasterTowerGameManagerImpl | virtual |