TowerVR
1.0
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Public Member Functions | |
void | SwitchScene () |
void | LoadScene () |
void | OnPointerEnter () |
void | OnPointerExit () |
When you look away again, change back to original color More... | |
Public Attributes | |
bool | loadSceneForAllPlayers = false |
int | levelIndex |
string | LevelName |
string | LevelSkybox |
A class for switching scenes. How to use: Make sure your object has a Collider. Add this script and set which scene it should chnage to with index (from build settings). Add EventTrigger-component and use Pointer Down, Pointer Enter, Pointer Exit for the functions below. Check the box for the loadSceneForAllPlayers variable to use Photons functionality to sync the loaded scene.
void GazeOver.LoadScene | ( | ) |
void GazeOver.OnPointerEnter | ( | ) |
void GazeOver.OnPointerExit | ( | ) |
When you look away again, change back to original color
void GazeOver.SwitchScene | ( | ) |
int GazeOver.levelIndex |
string GazeOver.LevelName |
string GazeOver.LevelSkybox |
bool GazeOver.loadSceneForAllPlayers = false |