TowerVR  1.0
SpawnSelectedLevel Class Reference
Inheritance diagram for SpawnSelectedLevel:

Public Attributes

GameObject levelObjects
 
Material[] towerPieceMaterials
 
Material Skybox
 

Static Public Attributes

static string LoadedLevel
 
static string LoadedSkybox
 

Member Data Documentation

GameObject SpawnSelectedLevel.levelObjects
string SpawnSelectedLevel.LoadedLevel
static

Assume the level selection scene is "Scene 0" and the game scene is "Scene 1".

Add this script to the scene manager in the game scene. (TowerStacker - index 3) This scripts needs info from another script on the level-selection object ( in scene Menu-ChooseBackdrop - index 1). The public static string variables in this scripts should be assigned when clicking the level-selection object (in ChooseBackdrop). -EX: OnClick(){SpawnSelectedLevel.LoadedLevel = LevelName;} //When clicking (selecting the level), set the name of the prefab level to load.

See example in the script "MouseOver.cs" in the Unity/Scripts folder (Google Drive).

string SpawnSelectedLevel.LoadedSkybox
static
Material SpawnSelectedLevel.Skybox
Material [] SpawnSelectedLevel.towerPieceMaterials

The documentation for this class was generated from the following file: