TowerVR  1.0
PhotonNetworkEvent Class Reference
Inheritance diagram for PhotonNetworkEvent:
TowerVR.GameStateChangedEvent TowerVR.NextPlayerEvent TowerVR.PlaceTowerPieceEvent TowerVR.PlayerLostEvent TowerVR.PlayerReadyEvent TowerVR.PlayerWonEvent TowerVR.ScoreChangedEvent TowerVR.SelectTowerPieceEvent TowerVR.TowerStateChangedEvent TowerVR.TryStartGameEvent TowerVR.TurnStateChangedEvent

Public Member Functions

 PhotonNetworkEvent ()
 
bool trySend ()
 

Protected Member Functions

void setReceivers (ReceiverGroup receiverGroup)
 
void setReceivers (params int[] playerIDs)
 
virtual bool contentIsValid ()
 

Properties

byte eventCode [get, set]
 
object content [get, set]
 
RaiseEventOptions eventOptions [get, set]
 
string trySendError [get, protected set]
 

Detailed Description

Abstract base class for events sent using the Photon API.

Constructor & Destructor Documentation

PhotonNetworkEvent.PhotonNetworkEvent ( )

Member Function Documentation

virtual bool PhotonNetworkEvent.contentIsValid ( )
protectedvirtual

Override this to provide extra content validation.

Reimplemented in TowerVR.SelectTowerPieceEvent.

void PhotonNetworkEvent.setReceivers ( ReceiverGroup  receiverGroup)
protected
void PhotonNetworkEvent.setReceivers ( params int[]  playerIDs)
protected
bool PhotonNetworkEvent.trySend ( )

Property Documentation

object PhotonNetworkEvent.content
getsetprotected
byte PhotonNetworkEvent.eventCode
getsetprotected
RaiseEventOptions PhotonNetworkEvent.eventOptions
getsetprotected
string PhotonNetworkEvent.trySendError
getprotected set

The documentation for this class was generated from the following file: