TowerVR
1.0
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Marker class for a Tower Piece.
This component should be attached to a GameObject that has a mesh, a mesh collider and a material. The GameObject should also have a Rigidbody and a PhotonView, that syncs GameObject's Transform and this script. The PhotonView should also have settings; Owner: Takeover, Observe option: Reliable, Transform serialization: Pos & Rot