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TowerVR
1.0
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Classes | |
| class | FallingTowerDetection |
| class | GameState |
| class | GameStateChangedEvent |
| class | HandleEndGame |
| class | HandleStartGame |
| class | IncreaseHeight |
| interface | ITowerGameManager |
| class | MasterClientOnlyBehaviour |
| class | MasterTowerGameManagerImpl |
| class | NetworkEventCodes |
| class | NextPlayerEvent |
| class | PlaceTowerPieceEvent |
| class | PlacingBricks |
| class | PlayerLostEvent |
| class | PlayerReadyEvent |
| class | PlayerTurnObserver |
| class | PlayerWonEvent |
| struct | Score |
| class | ScoreChangedEvent |
| class | SelectTowerPieceEvent |
| class | TowerConstants |
| class | TowerGameBehaviour |
| class | TowerGameManager |
| class | TowerGameManagerImpl |
| class | TowerPiece |
| class | TowerState |
| class | TowerStateChangedEvent |
| class | TryStartGameEvent |
| class | TurnState |
| class | TurnStateChangedEvent |
| class | TurnTimeLimits |
Enumerations | |
| enum | TowerPieceDifficulty { TowerPieceDifficulty.Easy, TowerPieceDifficulty.Medium, TowerPieceDifficulty.Hard } |
Detects if a towerpiece has fallen down. Will notify ObserveTower in MasterTowerGameManager
Checks if it's time to increase height of player plattform and performs a change. Runs only on master client. A PhotonView that observes position must be added to GameObject as well
Handles how the towerpieces are selected and placed. Add to SceneLogic object.
A TowerPiece-script needs to be added to new bricks. Also a photonview that syncs transform and the TowerPiece-script
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strong |