TowerVR
1.0
|
Classes | |
class | FallingTowerDetection |
class | GameState |
class | GameStateChangedEvent |
class | HandleEndGame |
class | HandleStartGame |
class | IncreaseHeight |
interface | ITowerGameManager |
class | MasterClientOnlyBehaviour |
class | MasterTowerGameManagerImpl |
class | NetworkEventCodes |
class | NextPlayerEvent |
class | PlaceTowerPieceEvent |
class | PlacingBricks |
class | PlayerLostEvent |
class | PlayerReadyEvent |
class | PlayerTurnObserver |
class | PlayerWonEvent |
struct | Score |
class | ScoreChangedEvent |
class | SelectTowerPieceEvent |
class | TowerConstants |
class | TowerGameBehaviour |
class | TowerGameManager |
class | TowerGameManagerImpl |
class | TowerPiece |
class | TowerState |
class | TowerStateChangedEvent |
class | TryStartGameEvent |
class | TurnState |
class | TurnStateChangedEvent |
class | TurnTimeLimits |
Enumerations | |
enum | TowerPieceDifficulty { TowerPieceDifficulty.Easy, TowerPieceDifficulty.Medium, TowerPieceDifficulty.Hard } |
Detects if a towerpiece has fallen down. Will notify ObserveTower in MasterTowerGameManager
Checks if it's time to increase height of player plattform and performs a change. Runs only on master client. A PhotonView that observes position must be added to GameObject as well
Handles how the towerpieces are selected and placed. Add to SceneLogic object.
A TowerPiece-script needs to be added to new bricks. Also a photonview that syncs transform and the TowerPiece-script
|
strong |