TowerVR  1.0
TowerVR.TurnStateChangedEvent Class Reference
Inheritance diagram for TowerVR.TurnStateChangedEvent:
PhotonNetworkEvent

Public Member Functions

 TurnStateChangedEvent (int validTurnState)
 
- Public Member Functions inherited from PhotonNetworkEvent
 PhotonNetworkEvent ()
 
bool trySend ()
 

Static Public Member Functions

static bool TryParse (object obj, out int newTurnState)
 

Additional Inherited Members

- Protected Member Functions inherited from PhotonNetworkEvent
void setReceivers (ReceiverGroup receiverGroup)
 
void setReceivers (params int[] playerIDs)
 
virtual bool contentIsValid ()
 
- Properties inherited from PhotonNetworkEvent
byte eventCode [get, set]
 
object content [get, set]
 
RaiseEventOptions eventOptions [get, set]
 
string trySendError [get, protected set]
 

Detailed Description

An event raised when the master client has changed the current turn's state.

Constructor & Destructor Documentation

TowerVR.TurnStateChangedEvent.TurnStateChangedEvent ( int  validTurnState)

Member Function Documentation

static bool TowerVR.TurnStateChangedEvent.TryParse ( object  obj,
out int  newTurnState 
)
static

Tries to parse the contents of the event.


The documentation for this class was generated from the following file: